Eurogamer Review

More distinct is that the game offers a singular and varied pace, with ships moving relatively slowly within zones, but that are able to leap between sectors almost instantly. Thus it is that while pitched battles are frequent and can evolve into quite intricate interplays of ship positioning, skill timers and players leading their targets, the detection of an enemy vessel carving a path through a undefended sector, or the Gamma phase timer ticking down, can facilitate a rush of jump activations as the action switches from sector to sector.