Category Archives: Patch Notes

Client Hotfix – 8th Feb 2018

Fixed All-Stars Badge appearing incorrectly with unformatted html codes Fixed a couple of layout issues with badges Corrected spacing error on medal layout. Fixed an issue where first time the user presses TAB to open the scoreboard/map, the scoreboard isn’t shown Parented numbers to the buttons on ship animation load screens to fix layout issues […]

“January” Hotfix 1 – 3rd Feb 2018

Fixed an issue caused by reclassification of Founder Status from “inventory items” to “Badges” at run-time which resulted in the Founder Status being ignored for post-match credit bonuses. You should now receive the correct post-match credit bonuses associated with your Founder Status, even if that Badge is not equipped during the match. Removed new acceleration […]

“January” Patch – 1st Feb 2018

Greetings Captains, The “January” Patch is here…in February. We are preparing the servers now for the patch rollout and hope to be up as soon as possible, in the meantime, let’s take a look at the changes. New Weekly Leaderboards v1 Within your Profile, for this patch, we have included a new feature, Leaderboards. Applicable […]

Fractured Space Festivities!

Greetings Captains, With the release of the December update we have introduced some Festive Delights within Fractured Space! Festive Scenario Gamma has completely changed for one whole week, instead of capturing Gamma you will now face off against an A.I controlled destroyer within the new Omega Sector, piloted by a malfunctioning Rut0lf. The team who […]

Fractured Space Phase 3 Update Notes

The Phase 3 update for Fractured Space, subtitled “Action Stations” overhauls some of the core aspects of the game enhancing the amount of combat you will experience. The additional of small scale mining ships adds to the strategic variety in a single match, while decreased respawn times and the ability to immediately jump to the […]

Conquest 2.0 Overview

Conquest 2.0 is faster paced and more action-packed. The map is tighter – objectives and jump points are a little closer to get you into combat faster, respawn times have been reduced, it’s easier to attack but also easier to defend. Sector Updates Asteroid Setups All Alpha/Beta sectors have been reworked and asteroid layouts are […]

Phase 2 Drop Pod Rates

Following several adjustments to Drop Pods since the release of Phase 2, below is the current rate for each item currently included in Drop Pods. These are subject to change but we will give as much notice as possible if further adjustments are made. There are currently no revisions intended for Drop Pods before January […]

Phase 2 Update Notes

The Phase 2 update for Fractured Space is focused on introducing new players to the game in a faster, more exciting, more accessible and more rewarding fashion while making big changes to some of the core features aimed at more veteran players. New Features TDS Aegis Difficulty: Medium Length: 1,664m Crew: 6,981 Base Hull Strength: […]

Phase 1.5 Update Notes

Key Features The following update notes relate to Phase 1.5 of Fractured Space and primarily detail the new Zarek Centurion, additional co-op and solo options, and a whole host of balance changes and fixes. Zarek Centurion With its colossal projected force field that can shield itself and allies against most enemy attacks, the Zarek Centurion […]

Phase One Update Notes

Key Features With Phase One we have added a two new ways to begin your journey in Fractured Space. Additional Training Modes have been added that will pit you against our new AI Captains. Solo versus AI Captains In this mode you have a fleet of four AI Captains backing you up while you take […]